You can render these forests with Gaea’s terrain renderer to retain pixel-perfect shadow simulation. The upcoming Arboreal Nodes will make believable distant forests. Data Maps can be exported for use in other applications, such as Houdini. When you create biomes powered by Data Maps, you can switch between biome types, change influences, and even adapt the biome to a completely different terrain. Data Maps can be added at any point in the graph, unlike other methods which restrict you to the data output of the Erosion process. – can create masks and influences in concert with the terrain shape. Gaea’s terrain render engine is the world’s first for high quality viewport usage and light baking.ĭata Maps – such as soil, water flow, occlusion, rock map, etc. Procedural textures can be used as-is or to drive game engine splat maps. You can also use data maps to direct processes or color synthesis. You will never need to create your own gradient. Utilize our vast collection of real world SatMaps to colorize your terrains. Generate detailed data from synthetic or real terrains. Gaea’s color production is the best in the business. You can finetune erosion with meticulous control through Erosion Studio’s landmark sculpting. You do not have to be a node expert! Multiple graph conveniences help you break down complex graphs and freely follow your muse. Gaea is easy to use and adapts itself to your needs. You can finetune any part of the terrain and retain total control, whether modifying the shape or parts of the process. The non-destructive, adaptive workflow lets you create once and apply anywhere. Hand draw mountains, utilize terrain primitives, import real world data, or intermix all. Gaea’s simplicity to create is an artist’s dream. First of their kind erosive processes can turn any shape into a believable, exquisitely detailed terrain. The procedural nature of Gaea delivers infinite possibilities and realism never seen in digital terrains.
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